AMANDA ASOFSKY
  • Home
  • Original Games
    • Catharsis
    • The Doctor
    • The Art Gallery
    • Other Games
  • Game Jams
  • D&D Campaigns
    • The Plague City
    • The Farmers Crops
    • Thomalys Mining Adventure
    • The Iron Prison
    • Amanda's Marvelous and Useless Magical Items
  • Work History
  • Contact

​Product Manager, Big Huge Games, September 2019-Present

  • Led the conceptualization and implementation of content for in-game Seasons, including Season Theming, Battle Passes, Events, Sales, Quests, and player-facing messages for each Live-ops cycle since soft launch.
  • Managed direction of new features to improve revenue and retention for Arcane Showdown, increasing ARPDAU by $0.27 before global launch.
  • Created Specs and Design Documentation for features and collaborated across teams to see features completed. 
  • Managed Arcane Showdown sunsetting, allowing for a clean shutdown of servers and compensation to players while maintaining $0.40 ARPDAU average.
  • Led the improvement of internal tools used by Product and Design teams to manage in-game configs, cutting down on implementation time by 60%.
  • Managed communication with external teams to localize Arcane Showdown in 8 languages.
  • Reported game metrics weekly to key stakeholders and C-level executives

QA Tester 1, Big Huge Games, June 2018-September 2019

  • Quality testing for Dominations and an unreleased project at BHG.
  • Shipped 10 releases of DomiNations.
  • Led brainstorms of various features, wrote and coordinated test passes, and was QA point of contact for various release teams.
  • Managed the QA side of sales, for small teams of up to 3 people. 
  • Corresponded with product to ensure sales could go live without error while improving our live ops process to be more efficient.
  • Testing was including but not limited to stress-testing, feature testing, server testing, playtesting and sales testing. Engaged in playtests to give feedback on user experience.
  • ​Tested and iterated on internal tools for live ops and internal testing purposes.

Instructor, Oberlin Experimental College, Fall 2015-Spring 2018

  • Taught courses on 'Beginning Dungeons and Dragons' (3 years) and 'How to DM' (1 semester) for credit with Oberlin college
  • Ran campaigns and instructed beginning players on gameplay mechanics (both technical and roleplay) using Dungeons and Dragons platform (4th and 5th edition). 
  • Collaborated and led other instructors in designing curriculums, lectures, and campaigns for classes​

Circulation Assistant, Clarence Ward Art Library, Fall 2015-Spring 2018

  • Shelved and organized books, including special collections, using standard organization methods.
  • Assisted patrons in checking out and finding books.
  • Oversaw social media accounts.

Digital Art Counselor, TIC Summer Camp, Summer 2015/2016

  • Instructed and guided children in digital media and core art and design concepts, including Photoshop and Illustrator. Each project was developed individually by groups of two children at a time. ​

Skills

  • Unity, Python, RPG Maker, Ren'py, Twine
  • Office and Google products
  • Photoshop
  • JIRA
  • ​Testrail
Powered by Create your own unique website with customizable templates.
  • Home
  • Original Games
    • Catharsis
    • The Doctor
    • The Art Gallery
    • Other Games
  • Game Jams
  • D&D Campaigns
    • The Plague City
    • The Farmers Crops
    • Thomalys Mining Adventure
    • The Iron Prison
    • Amanda's Marvelous and Useless Magical Items
  • Work History
  • Contact